Warhounds MayB: Skills, Extra AP and Character Guide
Use MayB’s Go, Go, Go! to give an ally another action. See tested AP costs, a follow-up shot, skill descriptions and character-page screenshots.
MayB at a glance
MayB is identified as Alena Morozova on her character page. The page lists four skills or traits: Resuscitation, Thrifty, Large Medkit, and Go, Go, Go! Their descriptions focus on helping injured allies, medkit use, and giving an ally an additional action point.
Go, Go, Go! can turn MayB’s available AP into another action for a selected ally. In our October 15, 2026 Distant Smoke test, MayB spent 1 AP to give Crow 1 AP, which he used for another shot. The walkthrough below shows the sequence; her healing skills remain documented from their descriptions rather than measured healing tests.
The character-page details come from our October 13 capture; the combat example comes from October 15 on SEASONED difficulty. Both English-language Steam sessions displayed BUILD 1.0.22(3313). The October 15 main menu records that label without mapping it to an official hotfix name.
How to give an ally another action with Go, Go, Go!
Use this sequence when the ally you want to act has run out of AP and MayB still has an available action. Check the ally’s ammunition and target preview first: an extra AP does not guarantee a useful shot.
- Select MayB and open Go, Go, Go! In our example she had 2 AP, while Crow had 0 AP after an aimed shot left a Rookie alive.
- Choose Crow in the ally selector. Check the confirmation panel before spending the action. This example targeted one ally.
- Confirm and check both operatives. MayB went from 2 to 1 AP; Crow went from 0 to 1 AP. MayB’s ammunition stayed unchanged.
- Select Crow and inspect the shot again. The Rookie had 1 HP, but the preview was now 67%, down from the earlier aimed shot’s 87%.
- Spend the extra AP if the shot fits your plan. Our follow-up hit and depleted the target’s remaining health. It also consumed Crow’s extra AP and one ammunition unit.

Go, Go, Go! after confirmation. Captured by Warhounds.org on October 15, 2026, BUILD 1.0.22(3313). Open the full screenshot. Warhounds imagery belongs to its respective rights holders.
| Checkpoint | MayB AP | Crow AP | Evidence |
|---|---|---|---|
| Before support | 2 | 0 | Skill and selected ally |
| After support | 1 | 1 | AP change |
| After Crow’s follow-up | 1 | 0 | Shot result |
The useful decision is which operative should spend the next action. Here, MayB enabled Crow to finish a target. His Aiming bonus had already been used by the first shot: the later preview no longer listed Skill bonus +20. See the same-target Aiming comparison before assuming a bonus carries into a follow-up.
The recorded support sequence covers this one ally and situation. Range, self-targeting, repeated stacking and the full cooldown cycle remain untested.

Skills and traits: the complete displayed descriptions
| Name | In-game description |
|---|---|
| Resuscitation | The specialist rushes to a heavily injured ally and helps them up, restoring 50% of their HP and granting 1 AP. This skill replaces First Aid. |
| Thrifty | MayB always has supplies for 1 additional use of a medkit. |
| Large Medkit | +2 medkit charges. Using a medkit restores 1 more HP. |
| Go, Go, Go! | Gives an ally +1 AP for the current turn. |
All four descriptions appear together in wh-015. The October 15 support test above separately establishes the observed 1 AP activation cost of Go, Go, Go! in that situation. The character-page descriptions alone do not establish activation costs, and the healing amounts, medkit totals, ranges and full cooldown cycles have not been measured here.
The two medkit traits state separate bonuses. We have not tested their combined charge count, stacking order, or the total healing of a particular medkit, so the table preserves each description instead of calculating a loadout total. Go, Go, Go! explicitly limits its granted AP to the current turn.
Attributes shown in this capture
These are current displayed values in the captured tutorial state, not established base stats, recruitment stats, or a level progression table. Attribute names are checked against the associated hover labels.
| Attribute | Displayed value | Screenshot evidence |
|---|---|---|
| Health | 7/7 | Character page, wh-015; HP label in HUD, wh-011 |
| Accuracy | 80 | Accuracy hover, wh-016 |
| Crit. Chance | 10% | Crit. Chance hover, wh-017 |
| Evasion | 10 | Evasion hover, wh-018 |
| Melee combat | 35 | Melee combat hover, wh-019 |
Accuracy and Evasion do not show a percent sign here. Melee combat does not specify a unit. None of those entries should be silently converted to a hit chance, damage figure, or percentage.
Armor and Speed need another capture
Two readings remain unresolved:
- Armor: the character-page hover, wh-026, identifies 1/1 as Armor. An earlier HUD tooltip, wh-011, shows Armor 5/5. The captures establish both displays but do not explain the difference.
- Speed: the Speed tooltip, wh-020, shows a current value of 0 and a red -1000% modifier. Its source and meaning have not been established.
These readings are excluded from normal-stat comparisons and build recommendations. The character page also says No effects, which does not by itself explain either discrepancy. A follow-up needs to compare the HUD and character page in the same state and identify the Speed modifier before either can support a mechanical explanation.
How to open MayB’s character page
The mouse path was repeated successfully during this session:
- With MayB selected in the battle HUD, locate her name at the lower left.
- Click the visible character-info button labeled [F1] beside that area.
- Read the character page; hover over an attribute icon or value to reveal its label.
- Use the page’s X to close it and return to the HUD.
If the game is paused, CONTINUE returns to the HUD before the button can be clicked. The successful opening operations are recorded as op-026 and op-034 in our capture and navigation record. Earlier keyboard F1 attempts did not open the page in those contexts, so the visible label is not being presented as a universally tested keyboard shortcut. See controls and keybinds for the button image.
What is still missing for a full MayB build guide?
The character page shows WARHOUNDS, but this capture does not establish a formal class name, recruitment offer, price, unlock condition, or veteran classification. The veterans overview keeps those roster questions separate from this profile’s readable character details.
We also need her full equipment restrictions, further skill parameters and healing tests before recommending a best weapon, skill order, or healing rotation. The Sunrise Assault Rifle tooltip was visible while MayB was selected; that alone does not prove a class restriction or an optimal pairing.
Frequently asked questions
Does Resuscitation replace First Aid?
Yes, that is the explicit wording on MayB’s captured character page. It also says the skill helps a heavily injured ally up, restores 50% of their HP, and grants 1 AP. Those are UI descriptions, not independently measured combat results.
How many extra medkit uses does MayB get?
Thrifty says 1 additional use of a medkit. Large Medkit separately says +2 medkit charges and 1 more HP restored when a medkit is used. The combined total has not been tested.
Is MayB’s Accuracy 80%?
The captured value is 80, without a percent sign. The screenshot does not justify rewriting it as 80% or treating it as the hit chance for every attack.
Sources & Verification
- Primary source — currentFirst-hand capture: game build 1.0.22(3313) (wh-025)Warhounds.org — own gameplay capture · Checked October 13, 2026
- Primary source — currentFirst-hand capture: MayB identity and four skill descriptions (wh-015)Warhounds.org — own gameplay capture · Checked October 13, 2026
- Primary source — currentFirst-hand capture index: MayB attributes and unresolved display differencesWarhounds.org — own gameplay capture · Checked October 13, 2026
- Primary source — currentFirst-hand menu observation: open MayB via the visible [F1] buttonWarhounds.org — own gameplay capture · Checked October 13, 2026
- Primary source — currentFirst-hand session: BUILD 1.0.22(3313), October 15, 2026Warhounds.org — own gameplay capture · Checked October 15, 2026
- Primary source — currentFirst-hand test: MayB Go, Go, Go!: AP transfer and follow-up shotWarhounds.org — own gameplay capture · Checked October 15, 2026
- Primary source — currentFirst-hand test: Crow Aiming: same-target preview before and after the next shotWarhounds.org — own gameplay capture · Checked October 15, 2026